I have been working on an anatomy study in Mudbox and texture work flow between Photoshop and Zbrush using the Zapplink tool. The original mesh
was built in Maya at around 7000 tri's. At some point in the process I had to
raise the arms a little bit and squeeze the legs together for a better bind pose.
cheers
.j
1 comment:
nice, I like 3d graphics ;)
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